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WAY TO THE PARTY

A short exploration game based on the fictional universe of the Backrooms

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6

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2
Months

My work on this project

Procedural generation

  • The first thing I've done on this project is to work on an infinite procedural level generator

  • It's a tile based generation and on each tile there is 4 or 3 walls with a random shape and a random size

  • When the count of the spawned reaches the number about 50 some hallucinations can appears 

  • After 30 seconds the light of the tile shutdown

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  • For the second level, the generation is again random, but the tiles are hand made by our Game Artist, they are just instantiated in a random order

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Look or die

  • When the player are in light of sight and less than 5 meters to the enemy a post processing effect will be apply on the camera

  • If they are in the center of the screen, the post processing effect will stop

  • If the player don't look it for 5 seconds he dies

  • If the player is behind a wall, the post processing effect will stop

Runner Phase

  • ​In the level 2 after 15 Tiles a difference with a trigger inside will be instantiated, if the player walk in the trigger a new entity will appear

  • A sound is played and the Horde start to move, the player need to run

  • The Horde will accelerate with the time

  • If the player is reached by the Horde, a strong post processing effect will by apply 

Random Animation 

  • Some entities randomly spawn with a random placement and animation 

Optimization

The project was very heavy and there was a big performance problem due to the large size of the assets, light effects and post processing

That's how I have learned to use the LOD & Culling tools of UE4

Cinematics

One of my non programming favorite thing is in game cinematics and animations.

I have made a cinematic for each level in the game 

Sound Design

I love Sound Design too, so I have hand made few sounds for this project

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